Multimedia Design

‘ve been in the field of multimedia/interactive-design/new media — whatever you want to call it — since Apple came out with the Apple ][+ in the early 1980’s. In that time I’ve seen a lot if companies come and go, as well as quite a few computer companies, operating systems, and brands of development software. I wrote a paper on it while I was in graduate school in 2005, it's called “New Media Software Tools for Personal Computers: A History, An Arc, A Lament, Some Prophecy,” and is hereDownload document if you‘re interested on my take on the development of that industry.

I have an online resumé here, which is written in a “functional” style, based on Dick Bolles‘ excellent book “What Color Is Your Parachute” — the best book ever written on job hunting. It’s not a report of where and when and for how long I was at a particular company, that‘s in my work history section, but a description of the skills I‘ve acquired over my career as a multimedia designer and producer, and evidence of those skills. And since it’s easy to get bogged down with details in a work history, I’ve put up a separate section on the details of the companies I’ve worked with.

There is also a portfolio section here. While my work in this field spans more than 20 years, the first 10 years was developed with proprietary tools on computers that did not lend themselves to being screen-captured, so I have no examples I can show from that era. My later work, developed in Macromedia (now Adobe) Director and Flash can be screen-captured and sometimes played back through a web browser. I‘m proud of the work shown here. Most of it represented the state-of-the-art at the time they were created. The Flash and Director projects done while at Macromedia were done with the newest, and often not-quite-ready-for-prime-time beta versions of their respective products. Primus: Tales from the Punchbowl won awards for its style and innovation. The 3D Cafe got a round of applause from the software development team when we finished it. Ray Zone‘s World of 3D was the first CD ROM project that used 3D glasses (though, like many on-spec projects, it never got commercial distribution).

So, please, have a look at what I’ve been able to do…

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This page () was last updated on January 26, 2017